
The tanks in the series are also sometimes called JS tanks. The Iosif Stalin tank (or IS tank, also known as the Joseph Stalin tank), was a heavy tank developed by the Soviet Union during World War II and first used in the Kursk area in September 1943. In April 1943, work began on two new heavy tanks, the JS-1 armed with a D-5T 85mm gun and the JS-2 armed with a 122mm U-11 howitzer. The Battle of Kursk took place when German and Soviet forces confronted each other on the Eastern Front during World War II in the vicinity of the city of Kursk, (450 kilometers/280 miles south of Moscow) in the Soviet Union in July and August 1943 I am interested in all kinds of feedback on this, even stuff like "hey what are those brown blobs," but I especially will appreciate hearing how your teams play the map. They look like ugly brown blobs now, but their main purpose is to block sightlines and prevent movement. To that end I've included blocked-in forests in their real-world positions.

As I said above this is for testing how players behave on it. If there are things to improve, post them too.Ī heads up: this is not yet a "pretty" map. If there are things you really like, let me know so I can keep them. As far as I know it is the largest map ever made for Red Orchestra (larger than Krivoi Rog even). We might get terrible framerates or perfect fast fps. So far it has just been me and 59 bots destroying tanks. (unless you're running a server you don't need these.)Īt this point it is fairly basic. Type Open TE-Kursk_B1?minplayers=60 (or however many bots you want), hit Enter, and have fun! TE-Kursk_B1.roe inside ROGame/Published/CookedPC/Maps

You want to wind up with Props_Kursk.upk in ROGame/Published/CookedPC/Custom Unzip the file with folders and put the Custom and Maps folders into \Documents\My Games\RedOrchestra2\ROGame\Published\CookedPC 5 km x 5 km open battlefield built on digital elevation model of the real location.
